![]() But it's design right now is unquestionably biased and the risk factor is just way too disproportionate. Ump Dmg Pubg Is Volatile Blood A Hit Or Dmg Poe Dmg Potion Miscibility What's A. There's really next to zero avoidance possible if there was some mechanical way to get around volatile's damage, like say a 2-3 second delay, then I would love the mod. Honestly I think the mod should just get removed because it's a penalizing factor strictly for melee, which also have to contend with being one-hit much more often than ranged. The argument could be made for making eHP high as possible, scaling ton of life, etc, but fact remains nothing poses as much danger as volatile mod (espec with -res/dmg mods on top/etc) to melees and at high maps there really is no safe amount of HP pool (unless we're talking 15k or something stupid in legacy terms).ĭid I mention ranged doesn't have to give a shit about volatiles? So the risk for melee gets increased, their ways of countering/adapting are limited outside of fortify, and ranged still gets faster clear speed overall. ![]() Yep biggest problem is melee with this mod. ![]()
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