![]() ![]() ![]() None of the options help solve the issue.Ĭlick to Expand Pre-rendered cutscenes have stutters (All Yakuza games) On Vulkan this issue no longer exists but on OpenGL it still persists. Like written in the title, the snow on the characters is incorrectly displayed Legacy, Async Only, Async w/ Shader Interpreter The room is lit like we are in a cartoon world (not game breaking). The sun shines through objects, its a bit distracting (not game breaking). Its required people to do extensive runs of the game(s) (up to 3hrs) Whenever Accurate Getllar and/or changing Affinity helps, may vary with the CPU, I don't have enough stats to tell much about this. On my system enabling accurate getllar seems to fix this issue except for Yakuza 3 and 4.įor Yakuza 3 and 4, I kept Accurate Getllar and only allowed RPCS3 to use 6 of my cores, leaving the hyperthreaded ones unutilized. These games tend to crash without any log output. Yakuza 3, 4, 5, Dead Souls, Ishin, 0 and Kiwami Incorrect Shadows (5, Ishin, 0 and Kiwi) This is not an issue. Missing Light ( rsx/fp: Fix precision clamping on MAD instruction #8243).Incorrect Shadows (Kenzan) ( rsx/fp: Separate SRC precision modifiers #8367). ![]() Blurry Visuals ( rsx: Fix uncaught depth-func changes #9354).T-Pose Blood ( rsx: Add default vertex and fragment texture format states #5144 ?).Black Characters ( rsx: Add default vertex and fragment texture format states #5144).Exploding Vertices and Missing Visuals ( rsx: Fix u16 index arrays overflow #5229).Broke Exposure effect ( rsx: Implement accurate ZCULL stats #10823).The system used for the following will be: I'll be leaving here all the problems I have encountered in the Yakuza Games. ![]()
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